Is it Dodgy or not?

Students learn to spot the signs of dodgy messages and protect themselves from scams and tricks online.

dodgy or not virtual classroom graphic image

Date: Thursday 23 October
Time: 9.30am to 10.15am (AEDT)

Register now

Student worksheet - coming soon

Teacher guide - coming soon

In this fast, funny and interactive 45-minute live stream virtual session, students will play Dodgy or Not? - the game that turns scam awareness into a daily habit. 

From fake friend requests to urgent messages and dodgy links, they’ll test their instincts on real-world scenarios and decide together: Is it Dodgy… or Not?

Students will play in teams or as a class, voting live and earning their Dodgy Detectives score.

Year 5–6 students learn to:

  • spot dodgy signs like, Too Good To Be True, Dodgy Links and Urgent Requests
  • protect their personal information and digital identity
  • respond safely when something doesn’t feel right

Teachers who register will receive access to the recording for a limited time.

Syllabus outcomes

NESA outcomes

PD3-2, PD3-7, PD3-9

Australian curriculum V9.0

AC9HP4P08: Describe and apply protective behaviours and help-seeking strategies in a range of online and offline situations 
AC9HP4P10: Investigate and apply behaviours that contribute to their own and others’ health, safety, relationships and wellbeing 

General Capabilities – Personal and Social Capabilities

Self-awareness

  • Personal awareness
  • Emotional awareness
  • Reflective practice

Self-management

  • Goal setting
  • Emotional regulation
  • Perseverance and adaptability

Social awareness

  • Empathy
  • Relational awareness
  • Community awareness

Social management

  • Communication
  • Conflict resolution
General Capabilities – Critical and Creative Thinking

Inquiring

  • Identify and evaluate dodgy content and suspicious requests
  • Examine features of online messages and platforms to assess credibility

Analysing

  • Draw conclusions based on the signs of scams and unsafe interactions
  • Justify digital choices using evidence and reasoning

Generating

  • Explore alternative safe responses when unsure or at risk online
  • Think creatively about how to respond without escalating unsafe situations

Reflecting

  • Reflect on digital behaviours, risks, and decision-making processes
  • Learn from gameplay outcomes to improve future responses
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