Is it Dodgy or not?
Students learn to spot the signs of dodgy messages and protect themselves from scams and tricks online.

Date: Thursday 23 October
Time: 9.30am to 10.15am (AEDT)
Student worksheet - coming soon
Teacher guide - coming soon
In this fast, funny and interactive 45-minute live stream virtual session, students will play Dodgy or Not? - the game that turns scam awareness into a daily habit.
From fake friend requests to urgent messages and dodgy links, they’ll test their instincts on real-world scenarios and decide together: Is it Dodgy… or Not?
Students will play in teams or as a class, voting live and earning their Dodgy Detectives score.
Year 5–6 students learn to:
- spot dodgy signs like, Too Good To Be True, Dodgy Links and Urgent Requests
- protect their personal information and digital identity
- respond safely when something doesn’t feel right
Teachers who register will receive access to the recording for a limited time.
Syllabus outcomes
PD3-2, PD3-7, PD3-9
AC9HP4P08: Describe and apply protective behaviours and help-seeking strategies in a range of online and offline situations
AC9HP4P10: Investigate and apply behaviours that contribute to their own and others’ health, safety, relationships and wellbeing
Self-awareness
- Personal awareness
- Emotional awareness
- Reflective practice
Self-management
- Goal setting
- Emotional regulation
- Perseverance and adaptability
Social awareness
- Empathy
- Relational awareness
- Community awareness
Social management
- Communication
- Conflict resolution
Inquiring
- Identify and evaluate dodgy content and suspicious requests
- Examine features of online messages and platforms to assess credibility
Analysing
- Draw conclusions based on the signs of scams and unsafe interactions
- Justify digital choices using evidence and reasoning
Generating
- Explore alternative safe responses when unsure or at risk online
- Think creatively about how to respond without escalating unsafe situations
Reflecting
- Reflect on digital behaviours, risks, and decision-making processes
- Learn from gameplay outcomes to improve future responses