Gamify your learning - build a cyber maze
Join this live virtual classroom where students are guided to build their very own game.
Students can design a playable cyber-maze that is designed to educate and increase awareness of staying safe online.
They session was led by Microsoft’s coding guru, Andrew Balzer to program and build a cyber maze using Microsoft MakeCode, a web-based coding application. Andrew guided students with step-by-step instructions in a live demo.
Students learnt to:
- develop digital solutions to problems
- code and think creatively
- construct algorithms
- use their design and computational thinking skills.
Please note: Students will need a PC, laptop or a tablet and internet connection.
For years 3 to 10 (code modification differs across year groups).
Syllabus outcomes
NESA outcomes
Digital technologies – ST2-3DP-T, ST3-3DP-T.
Australian Curriculum version 8.4
ACTDIP010, ACTDIP019, ACTDIP029, and ACTDIP040.
ICT capabilities
- Level 3 – Students use ICT to generate ideas and plan solutions
- Level 4 – Students use ICT effectively to record ideas, represent thinking and plan solutions
- Level 6 – Students select and use ICT to articulate ideas and concepts, and plan the development of complex solutions