Primary schools
Educators can access stage-based virtual classrooms and on-demand activities in October.

Ollie Online
Years Foundation (K) - 2
Students will move, sing and bop along as they explore what it means to be safe and healthy online.
18 Oct 10.15 - 10:45 am AEDT
19 Oct 2.15 - 2:45 pm AEDT

S.T.A.R.T to take control
Years Foundation (K) – 2
Be independent with technology and establish strategies to self-manage screen time.
31 Oct 2:00 – 2:45 pm AEDT

Digital Detectives
Years Foundation (K) – 4
Check your online safety knowledge with a fun card game.
On-demand

Make a safe password
Years 3 – 4
Students follow simple steps to create safe and strong passwords.
On-demand

Adventures Online
Years 3-4
Cyberbullying and navigating uncomfortable situations.
19 Oct at 10:15 am to 10:45 am AEDT

Online resilience
Years 3 – 4
Take control of technology use and manage your digital life.
31 October 11:30 am – 12:15 pm
Be an eSafe Kid
Years 3 – 6
A live virtual classroom to support students to interact safely online.
19 Oct 10:30 – 11:45 am AEDT
Coming soon

Be Internet Awesome
Years 3 – 6
Be safe, confident explorers of the online world.
On-demand

Cyber Security fundamentals
Years 5 – 6
How many cyber security puzzles can you solve?
On-demand

Thrive Online
Years 5 – 6
Cyberbullying and navigating uncomfortable situations.
17 Oct 10:15 am - 10:45 am AEDT

Digital dilemmas
Years 5 – 6
Students can discover ways they can be responsible to keep themselves, friends and family safe online.
31 Oct 9:30 – 10:15 am

Information Privacy and Security
Years 5 – 6
Join Sam and their friends as they interact in a fully realised social media environment.
On-demand
More Cybermarvel resources for primary schools
Teachers of junior primary can access a collection of on-demand resources to support online safety education in a fun and engaging way. You will find a wide variety of resources ranging from classroom posters and videos to lesson plans and even a Minecraft game. Each resource is linked to ACARA and NESA (NSW) outcomes as well as eSafety’s Best Practice Framework.
Stage 2 teachers can access a collection of on-demand games, videos and other resources to support online safety education in a fun and engaging way. You will find a range of resources such as online games, Minecraft activities, password help video and an ebook. Each resource is linked to ACARA and NESA (NSW) outcomes as well as eSafety’s Best Practice Framework.
Senior primary teachers can access a collection of on-demand games, videos and other resources to support online safety education in a fun and engaging manner. Use lesson plans, quizzes, Minecraft activities and online games to support classroom discussions about being cyber safe. Each resource is linked to ACARA and NESA (NSW) outcomes as well as eSafety’s Best Practice Framework.
Be a Cybermarvel: Be kind online (NSW Stage 3)
Students can learn and discuss the signs of cyberbullying and explore their feelings if they see or experience this behaviour. This activity also supports building respectful and kind behaviours through the use of engaging classroom activities.
Be a Cybermarvel: Be safe online (NSW Stage 2)
Students can explore five simple online safety topics using video, peer discussion and student-centred tasks. The activities are designed to improve engagement and online safety learning outcomes.
Be a Cybermarvel: Be a digital detective (NSW Stage 3)
Digital literacy skills allow students to feel empowered to question things they find online. They can learn to critically evaluate online information and images to make informed decisions, share responsibly and maintain their online reputation.
High schools

Know your risks
Years 7 – 8
An interactive exploration of what is and isn't safe to share online.

Information privacy and security
Years 7 – 8
A comprehensive and interactive exploration of Cyber Security principles from the hacker's perspective.

Web application security
Years 7 – 8
Find out how developers keep the websites you visit safe and secure.

Data encryption and transmission
Years 7 – 9
Learn how data is protected using encryption techniques.
Digital citizenship
Years 7 – 10
Engage in Minecraft Education to learn about digital theft, media literacy, sharing and respectful behaviours online.
Protect your personal information
Years 7 – 10
Engage in Minecraft Education to learn about privacy and the protection of personal data.
Digital identity and privacy
Years 7 – 10
Be creative and learn about a safer and better internet and the principles of digital identity, online safety, and privacy.

Cyber Live
Years 9 – 10
Experience a real-world cyber attack and protect a navy captain.

Network security
Years 9 – 10
Learn how networks secure our data during transmission between computers.

Digital Forensics
Years 9 – 10
When something goes wrong, not everything is always what it seems!
More Cybermarvel resources for high schools
High school teachers can access a collection of resources to help students be cyber safe. Teachers can find on-demand learning activities and help guides on improving digital identity, learning to make positive choices online, online reputation, privacy settings and online abuse.
Be a Cybermarvel: Be a digital leader (NSW Stage 4)
This three-lesson learning sequence is designed to teach students about how content is created and used online. It allows them to use sources and check to see if they are authentic and trustworthy, or if bias exists. It is recommended that this resource is used digitally to gain the benefit of the hyperlinks within. A list of all the online resources is at the end of each lesson.
More resources for educators
Get your students to prepare a submission for this exciting challenge.