Classroom posters and 2025 flyer
Primary school virtual classrooms – October 2025
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Ollie Online
K(F) - Year 2
Students learn through puppets, songs and movement how to be a critical thinker online.
Time: 10:15 – 10:45 am (AEDT)
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Start to take control
K(F) - Year 2
Students can learn how to balance a healthy lifestyle with technology use.
Time: 9:30 – 10:15 am (AEDT)
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Adventures Online
Years 3-4
Students learn to identify red flags and how to navigate unsafe online interactions.
Time: 10.15 – 10.45 am (AEDT)
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Digital detectives
Years 3 - 4
Students learn skills to manage screen time, stay in control, and navigate online interactions safely.
Time: 9:30 – 10:15 am (AEDT)
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Be an eSafe kid: power up your protection online
Years 3-4
Students learn the why and how of creating strong passphrases and managing their online privacy.
Time: 10:15 – 11:00 am (AEDT)
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Rise up
Years 5 - 6
Students learn strategies to be critical consumers of online media, including advertisements, scams, and artificial intelligence (AI).
Time: 11:30 am – 12:15 pm (AEDT)
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Thrive Online
Years 5-6
Students can learn to be a critical consumers of online information, understand how to keep safe from scams.
Time: 2.15 – 2.45 pm (AEDT)
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Be an eSafe kid: use your safety skills for protection online
Years 5-6
Students can learn to investigate the warning signs and why they should 'trust their gut' when interacting online.
Time: 10:15 – 11:00 am (AEDT)
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Is it Dodgy or Not?
Years 5-6
Students can learn to check the signs of scam in text messages or email.
Time: 9:30 – 10:15 am (AEDT)
Primary school on-demand lessons
More Cybermarvel resources for primary schools
Teachers of junior primary can access a collection of on-demand resources to support online safety education in a fun and engaging way. You will find a wide variety of resources ranging from classroom posters and videos to lesson plans and even a Minecraft game. Each resource is linked to ACARA and NESA (NSW) outcomes as well as eSafety’s Best Practice Framework.
Stage 2 teachers can access a collection of on-demand games, videos and other resources to support online safety education in a fun and engaging way. You will find a range of resources such as online games, Minecraft activities, password help video and an ebook. Each resource is linked to ACARA and NESA (NSW) outcomes as well as eSafety’s Best Practice Framework.
Senior primary teachers can access a collection of on-demand games, videos and other resources to support online safety education in a fun and engaging manner. Use lesson plans, quizzes, Minecraft activities and online games to support classroom discussions about being cyber safe. Each resource is linked to ACARA and NESA (NSW) outcomes as well as eSafety’s Best Practice Framework.
Be a Cybermarvel: Be kind online (NSW Stage 3)
Students can learn and discuss the signs of cyberbullying and explore their feelings if they see or experience this behaviour. This activity also supports building respectful and kind behaviours through the use of engaging classroom activities.
Be a Cybermarvel: Be safe online (NSW Stage 2)
Students can explore five simple online safety topics using video, peer discussion and student-centred tasks. The activities are designed to improve engagement and online safety learning outcomes.
Be a Cybermarvel: Be a digital detective (NSW Stage 3)
Digital literacy skills allow students to feel empowered to question things they find online. They can learn to critically evaluate online information and images to make informed decisions, share responsibly and maintain their online reputation.
High school virtual classrooms – October 2025
Thriving online: staying safe in a connected world
Year 7
Students will learn to build essential skills to navigate online interactions safely. The session will help them explore:
- personal vs public spaces
- how cyber criminals scam us
- online risks and how to report and keep safe.
This is a recorded session. Teachers and students can watch anytime between 20 – 31 October 2025.
My place in a digital world: protecting privacy and respecting boundaries
Year 8
Students will explore how their personal data is exposed online and how to stay in control. The session will help them explore:
- how personal data can be shared, how tech providers use data and to protect their privacy
- risks of location sharing and digital tracking
- sextortion, image-based abuse and digital laws
They can also learn how to create a respectful online reputation and to report abuse.
This is a recorded session. Teachers and students can watch anytime between 20 – 31 October 2025.
High school – on demand lessons
More Cybermarvel resources for high schools
High school teachers can access a collection of resources to help students be cyber safe. You'll find on-demand learning activities and help guides on improving digital identity, learning to make positive choices online, online reputation, privacy settings and online abuse.
Be a Cybermarvel: Be a digital leader (NSW Stage 4)
This three-lesson learning sequence is designed to teach students about how content is created and used online. It allows them to use sources and check to see if they are authentic and trustworthy, or if bias exists. It is recommended that this resource is used digitally to gain the benefit of the hyperlinks within. A list of all the online resources is at the end of each lesson.
Be a Cybermarvel : be an empowered digital citizen (NSW Stage 5)
Young people are constantly navigating tricky online scenarios and situations, which don't always have right or wrong answers, such as how much time online is too much, what does it mean to be a good friend in a social media world or how should they respond to negativity online. If they are facing such a scenario, the right way to respond can often be unclear. Acknowledging this complexity helps students dig into the messiness of the issues they face and come up with thoughtful and realistic actions.
This resource is a set of lesson plans for Stage 5 teachers and is supported with a student resource, worksheets, scenarios and a vocabulary list.
