Cyber safe classrooms

Engage your students with:

– virtual classrooms on key topics
– video-based discussions
– Minecraft Education activities
– cyber security techical challenges
– online privacy learning

graphic of student and teacher in front of laptop

Select from these stage-based resources and events to help your students have positive online experiences.

On this page

Student online experiences survey

Senior primary and high school students can complete this short survey. It will help to inform future improvements.

Primary school virtual classrooms – February 2026

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safer internet day years 3-4 virtual classroom graphic

Be an eSafe kid: Safer gaming with the Mighty Heroes

Years 3-4

Students learn to navigate friendships while gaming online respectfully and responsibly, and seek help and support.

10 Feb 9:30 – 10:10 am (AEDT)

16 Feb 2:00 – 2:40 pm (AEDT)

19 Feb 10:15 – 10:55 am (AEDT)

26 Feb 12:30 – 1:10 pm (AEDT)

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safer internet day years 5-6 virtual classroom graphic

Be an eSafe kid: Your choices in chats

Years 5-6

Students explore how their choices in online chats can positively influence their online friendships and peer wellbeing.

10 Feb 2:00 – 2:45 pm (AEDT)

23 Feb 2:00 – 2:45 pm (AEDT)

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safer internet day years 5-6 virtual classroom graphic

Be an eSafe kid: Use your safety skills for protection online

Years 5-6

Students will discover how to protect themselves online with practical tools such as managing strong passphrases, privacy settings and personal information.

12 Feb 10:15 – 11:00 am (AEDT)

25 Feb 12:30 – 1:10 pm (AEDT)

Primary school on-demand lessons

Digital Detectives

K (F) – Year 4

Students test and improve their online safety knowledge while playing a fun unplugged card game.

Cyber Safe

Years 3 – 5

Students navigate Minecraft Education world to learn to be safe online, spot sneaky phishing scams, protect their passwords, and explore how to keep their photos safe. 

Cyber Security Fundamentals

Years 5 – 6

How many cyber security puzzles can you solve?

Cyber Fundamentals

Years 5 – 6

Students navigate Minecraft Education to build a network, encrypt data and save the school’s network as part of the Incident Response Team.

Information Privacy and Security

Years 5 – 6

Join Sam and friends as they interact in a fully realised social media environment.

Explore online worlds confidently

Years 3 – 6

Students can learn the fundamentals of digital citizenship and safety to confidently explore the online world.

AI Literacy

Years 5 – 6

Artificial intelligence (AI) is rapidly transforming the world we live in. From using generative AI for schoolwork to dealing with misinformation and befriending AI chatbots, there is a lot to consider. This pack of lessons by Common Sense Education can help.

More Cybermarvel resources for primary schools

Year K-2 resources

Teachers of junior primary can access a collection of on-demand resources to support online safety education in a fun and engaging way. You will find a wide variety of resources ranging from classroom posters and videos to lesson plans and even a Minecraft game. Each resource is linked to ACARA and NESA (NSW) outcomes as well as eSafety’s Best Practice Framework.  

Year 3-4 resources

Stage 2 teachers can access a collection of on-demand games, videos and other resources to support online safety education in a fun and engaging way. You will find a range of resources such as online games, Minecraft activities, password help video and an ebook. Each resource is linked to ACARA and NESA (NSW) outcomes as well as eSafety’s Best Practice Framework.  

Year 5-6 resources

Senior primary teachers can access a collection of on-demand games, videos and other resources to support online safety education in a fun and engaging manner. Use lesson plans, quizzes, Minecraft activities and online games to support classroom discussions about being cyber safe. Each resource is linked to ACARA and NESA (NSW) outcomes as well as eSafety’s Best Practice Framework.  

Lesson plans for NSW DoE teachers - via the Universal Resource Hub

Be a Cybermarvel: Be kind online (NSW Stage 3) 

Students can learn and discuss the signs of cyberbullying and explore their feelings if they see or experience this behaviour. This activity also supports building respectful and kind behaviours through the use of engaging classroom activities. 

Be a Cybermarvel: Be safe online (NSW Stage 2) 

Students can explore five simple online safety topics using video, peer discussion and student-centred tasks. The activities are designed to improve engagement and online safety learning outcomes. 

Be a Cybermarvel: Be a digital detective (NSW Stage 3) 

Digital literacy skills allow students to feel empowered to question things they find online. They can learn to critically evaluate online information and images to make informed decisions, share responsibly and maintain their online reputation. 

High school – on demand lessons

Do not get played

Years 7-12

Get talking about online gaming and know where to get help in challenging situations.

Don't be sextorted

Years 7-12

Get talking about digital footprints. Keep private content private and know that help is available.

Protect from deepfakes

Years 7-12

Get talking about deepfakes to proactively stop online abuse.

 

Keep your identity safe

Years 9-12

Teachers can use this toolkit to engage students in learning how to protect from identity theft and fraud. 

Know your risks

Years 7-8

An interactive exploration of what is and isn't safe to share online.

Information privacy and security

Years 7-8

Explore Cyber Security principles from a hacker's perspective. 

Web application security

Years 7-8

Learn how developers keep websites safe and secure.

Cyber castle challenge

Years 7-8

Protect your chickens! Defend against foxes! Build your castle defences in Minecraft Education!

AI Literacy

Years 7 – 12

Artificial intelligence (AI) is rapidly transforming the world we live in. From using generative AI for schoolwork to dealing with misinformation and befriending AI chatbots, students have a lot to consider. Access this pack of lessons by Common Sense Education.

Stay secure online

Years 7-9

Interactive video: Learn about common cyber scams and malicious activity on gaming and social media sites.

Cryptography

Years 7-9

Learn how data is protected using encryption techniques.

Cyber expert

Years 7-10

Learn about cybersecurity and build digital fluency and cyber skills with topics like encryption and social engineering with Minecraft Education.

Protecting your information

Years 7-10

Learn how to protect your information and privacy with Minecraft Education.

Digital identity and privacy

Years 7-10

Learn about digital identity, online safety and privacy with Minecraft Education.

Network security

Years 9-10

Learn how networks can secure data during transmission between devices.

Monitoring and securing networks

Years 9-10

Learn how experts monitor their networks, and keep them secure from external threats.

Online Safety and Digital Well-Being

Video lessons from the Google for Education Centre to engage students in learning how to safely navigate the online world and develop skills for school, work, and life.

More Cybermarvel resources for high schools

Years 7-12 resources

High school teachers can access a collection of resources to help students be cyber safe. You'll find on-demand learning activities and help guides on improving digital identity, learning to make positive choices online, online reputation, privacy settings and online abuse.  

Lesson plans for NSW DoE teachers - via the Universal Resource Hub

Be a Cybermarvel: Be a digital leader (NSW Stage 4) 

This three-lesson learning sequence is designed to teach students about how content is created and used online. It allows them to use sources and check to see if they are authentic and trustworthy, or if bias exists. It is recommended that this resource is used digitally to gain the benefit of the hyperlinks within. A list of all the online resources is at the end of each lesson. 

Be a Cybermarvel : be an empowered digital citizen (NSW Stage 5)

Young people are constantly navigating tricky online scenarios and situations, which don't always have right or wrong answers, such as how much time online is too much, what does it mean to be a good friend in a social media world or how should they respond to negativity online. If they are facing such a scenario, the right way to respond can often be unclear. Acknowledging this complexity helps students dig into the messiness of the issues they face and come up with thoughtful and realistic actions.

This resource is a set of lesson plans for Stage 5 teachers and is supported with a student resource, worksheets, scenarios and a vocabulary list.

More resources for educators

Be Cybermarvellous

Get your students to prepare a submission for this challenge.

Professional learning

Online safety professional learning for all staff.

Cyber playtime

Watch short videos with your family and learn to keep cyber safe.

Cyber security careers

Find out about cyber security as a career option.

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