Primary schools
Cyber Security Awareness Month is in October and we celebrate with live events from our partners. Book a fun live activity with your class or use the on-demand resources any time.
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S.T.O.P for your safety
Years Foundation (K)-2
Students can learn what is safe or unsafe online and where to get help.
Time: 9:30am – 10:00am AEDT
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Ollie Online
Years Foundation (K)-2
Students can learn with songs and dance important messages to help them thrive online.
Time: 10.15 am – 10:45 am AEDT
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Privacy protectors
Years 3-4
Students can learn how to secure their personal information online.
Time: 9:30 am to 10:15 pm AEDT.
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Adventures Online
Years 3-4
Students can explore strategies to help balance screen time with green time.
Time: 10:15 am to 10:45 pm AEDT.
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Be an eSafe kid: talk about red flags online
Years 3-4
Students learn about red flags online look like and how to keep safe.
Time: 10:15 to 11:00 am AEDT
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Digital defenders
Years 5-6
Students can learn skills to overcome and get help to manage negativity online.
Time: 11:30 am – 12:15 pm AEDT.
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Thrive online
Years 5-6
Students can learn how to navigate cyberbullying, be an upstander and consent.
Time: 2.15 pm – 2:45 pm AEDT.
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Be an eSafe kid: recognise red flags online
Years 5-6
Students learn to recognise red flags online and strategies to overcome them.
Time: 10:15 am to 11:00 am AEDT
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Explore online worlds confidently
Years 3-6
Students can learn the fundamentals of digital citizenship and safety to confidently explore the online world.
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Digital Detectives
Years Foundation (K)-4
Students test and improve their online safety knowledge while playing a fun unplugged card game.
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Make a Safe Password
Years 3-4
Students follow simple steps to create safe and strong passwords to keep their accounts secure.
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Cyber Safe
Years 3-5
Students learn to be safe online, spot sneaky phishing scams, protect their passwords, and explore how to keep their photos safe.
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Cyber Security Fundamentals
Years 5-6
How many cyber security puzzles can you solve?
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Cyber Fundamentals
Years 5-6
Students learn to build a network and encrypt data. They solve malware mysteries and save the school’s network as part of the Incident Response Team.
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Information Privacy & Security
Years 5-6
Join Sam and friends as they interact in a fully realised social media environment.
More Cybermarvel resources for primary schools
Teachers of junior primary can access a collection of on-demand resources to support online safety education in a fun and engaging way. You will find a wide variety of resources ranging from classroom posters and videos to lesson plans and even a Minecraft game. Each resource is linked to ACARA and NESA (NSW) outcomes as well as eSafety’s Best Practice Framework.
Stage 2 teachers can access a collection of on-demand games, videos and other resources to support online safety education in a fun and engaging way. You will find a range of resources such as online games, Minecraft activities, password help video and an ebook. Each resource is linked to ACARA and NESA (NSW) outcomes as well as eSafety’s Best Practice Framework.
Senior primary teachers can access a collection of on-demand games, videos and other resources to support online safety education in a fun and engaging manner. Use lesson plans, quizzes, Minecraft activities and online games to support classroom discussions about being cyber safe. Each resource is linked to ACARA and NESA (NSW) outcomes as well as eSafety’s Best Practice Framework.
Be a Cybermarvel: Be kind online (NSW Stage 3)
Students can learn and discuss the signs of cyberbullying and explore their feelings if they see or experience this behaviour. This activity also supports building respectful and kind behaviours through the use of engaging classroom activities.
Be a Cybermarvel: Be safe online (NSW Stage 2)
Students can explore five simple online safety topics using video, peer discussion and student-centred tasks. The activities are designed to improve engagement and online safety learning outcomes.
Be a Cybermarvel: Be a digital detective (NSW Stage 3)
Digital literacy skills allow students to feel empowered to question things they find online. They can learn to critically evaluate online information and images to make informed decisions, share responsibly and maintain their online reputation.
High schools
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Do not get played
Years 7-12
Get talking about online gaming and know where to get help in challenging situations.
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Don't be sextorted
Years 7-12
Get talking about digital footprints. Keep private content private and know that help is available.
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Protect from deepfakes
Years 7-12
Get talking about deepfakes to proactively stop online abuse.
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Know your risks
Years 7-8
An interactive exploration of what is and isn't safe to share online.
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Information privacy & security
Years 7-8
Explore Cyber Security principles from a hacker's perspective.
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Web application security
Years 7-8
Learn how developers keep websites safe and secure.
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Cyber castle challenge
Years 7-8
Protect your chickens! Defend against foxes! Build your castle defences!
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Cryptography
Years 7-9
Learn how data is protected using encryption techniques.
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Stay secure online
Years 7-9
Interactive video: Learn about common cyber scams and malicious activity on gaming and social media sites.
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Cyber Expert
Years 7-10
Minecraft Education: Learn about cybersecurity and build digital fluency and cyber skills with topics like encryption and social engineering.
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Protecting your information
Years 7-10
Minecraft Education: Learn how to protect your information and privacy.
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Digital identity and privacy
Years 7-10
Minecraft Education: Learn about digital identity, online safety and privacy.
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Cyber Live
Years 9-10
Experience a real-world cyber attack and protect a navy captain.
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Network security
Years 9-10
Learn how networks can secure data during transmission between devices.
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Monitoring and securing networks
Years 9-10
Learn how experts monitor their networks, and keep them secure from external threats.
More Cybermarvel resources for high schools
High school teachers can access a collection of resources to help students be cyber safe. You'll find on-demand learning activities and help guides on improving digital identity, learning to make positive choices online, online reputation, privacy settings and online abuse.
Be a Cybermarvel: Be a digital leader (NSW Stage 4)
This three-lesson learning sequence is designed to teach students about how content is created and used online. It allows them to use sources and check to see if they are authentic and trustworthy, or if bias exists. It is recommended that this resource is used digitally to gain the benefit of the hyperlinks within. A list of all the online resources is at the end of each lesson.
Be a Cybermarvel : be an empowered digital citizen (NSW Stage 5)
Young people are constantly navigating tricky online scenarios and situations, which don't always have right or wrong answers, such as how much time online is too much, what does it mean to be a good friend in a social media world or how should they respond to negativity online. If they are facing such a scenario, the right way to respond can often be unclear. Acknowledging this complexity helps students dig into the messiness of the issues they face and come up with thoughtful and realistic actions.
This resource is a set of lesson plans for Stage 5 teachers and is supported with a student resource, worksheets, scenarios and a vocabulary list.